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Of all of these, the hardest ones are by far the speedrun trophies and the Run, Move, Run! trophy, as they require players to have a solid understanding of each puzzle. An adorable surprise awaits within.Īnd with that, players should have attained all 23 trophies, as the final trophy is the platinum trophy and will be earned as soon as the other 22 are.
#Chernobylite trophy guide crack#
Walk through using the crack in the wall and enter the dog house. Progress through the level as normal, but at the very end after obtaining the gear and jumping out into the larger world, head back to the light blue house. Next, players can get the Crew Creatures trophy in chapter three, titled The Wedge. They can then walk up the key and jump out of the level into the larger world. In the first chapter, titled The Maquette, players can get the Breakout trophy by upscaling the key and placing it on a wall. That leaves just four special trophies to hunt down at this point. A few of the special task trophies are easy enough as well and players probably already have some, including open a door, rotate an object, and resize an object to solve a puzzle. The times allotted for each trophy don't require any kind of glitches or skips, so players can get them all as long as they are fast. To make this easier, it is highly recommended to create a different save file at the start of each chapter, as Maquette has no chapter select feature.Īfter beating the game and receiving the eight completion trophies, play through each chapter of Maquette again to get the speedrun trophies. Finally, the other seven trophies require players to do special tasks within the various levels of the game. Beyond that, there are seven speedrun trophies, one for each of the game's chapters that requires players to beat them in a certain amount of time. Completion trophies are earned simply by progressing through the story, so players will knock out at least eight of these 23 trophies in their first playthrough. In total, there are 23 trophies to be found within Maquette, and they fall within one of three categories. RELATED: The True Beauty of Maquette is How it Affects Each Player Differently Beyond that, there's also a scaled up version of the world outside the walls of the dome world players are in, and this presumably goes on forever with infinite worlds getting infinitely smaller and larger. If players pick up a small object and place it inside the small dome in the center of the level, it will appear in the normal sized version of the level much bigger.
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Maquette's puzzles revolve around a recursive world, that is it continues to repeat based on other iterations of itself.